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The mod is titled Lord of the Rings: Rise of. Others really don't want to play without it. A group of modders are currently making a mod that will convert the latest Total War game, Total War: Attila, in to a Lord of the Rings themed RTS. You just have to weigh that against your current graphical setup and judge if its worth it. He commented that he got really shitty frames, but man it looks great.Īnyways, larger units just look more impressive. The state religion gives a unique factionwide bonus, and gives access to a religious building. Another success theirs being the Total War: Attila overhaul, and much of the same praise could just as easily apply to the team’s Rome II mod as well. Team Radious are very good at their overhaul mods. Furthermore, every province has a population which follows a mix of the available religions, and can cause public unrest. Radious Total War Mod Anniversary Edition. This one is The Battle For Egypt by another user. In Total War: Attila, every faction has a state religion, which gives access to unique buildings and edicts, and gives a special global bonus. You can see what over 300 men per unit looks like with max settings - those formations are massive! At 40 vs 40, I have to throw it into slow-motion to maintain frames above 45, but I mean, you're probably going to do that anyways to micromanage that many units. I don't run max settings, though - it's High at best. In Rome 2 with x1.5 or x2 sizes, units don't become unresponsive - the engine works pretty much the same no matter how many units are onscreen. My siege against Kyoto, while successful, was a total shitshow. When it goes past that, some units become unresponsive, but the frames are fine until it starts getting to 40 vs 40 and over. So Shogun 2 was manageable at max settings 20 vs 20 just fine.