![star wars galaxies full game star wars galaxies full game](https://www.keenandgraev.com/wp-content/uploads/2010/06/swgwookie.jpg)
You have a short-range telekinesis-like ability to snap items into your hands by reaching out for them, which is obviously a lore-appropriate thing, but it’s also just a typical VR mechanic. Grabbing items was sometimes a bit finnicky too. It keeps you on the hunt for guns, but doesn’t really feel lore-friendly - it would make more sense to search for fuel cells or something to recharge a blaster. Instead of storing weapons and looting ammo every gun just runs out of blaster shots inexplicably after a couple minutes so you constantly just drop weapons and pick up new ones.
#STAR WARS GALAXIES FULL GAME UPGRADE#
You never get the chance to upgrade anything or build an arsenal of any kind. There’s only a handful of guns, such as single-shot blasters, rapid fire blasters, rifle blasters, and a shotgun blaster. There are lots of items at your disposal, but they’re all fairly simplistic. It should just automatically unfurl the entire inventory for ease of access. Usually what I need is below the fold of most recent items, so I ended up needing to press the button 80% of the time. One thing about the inventory that irked me is that it only displays the last four or five most recently accessed items (like heals or collectibles) unless you to press a floating arrow to scroll down to the rest. There are hip holsters for two guns and your multi-tool is placed on your chest with an electric pulse tool, screwdriver, and soldering burner. Your left wrist has a datapad on it with buttons to pull up things like objective markers and the cargo scanner and your chest pouch acts as the inventory.
![star wars galaxies full game star wars galaxies full game](https://swtorstrategies.com/wp-content/uploads/2016/04/A-Look-at-Star-Wars-Galaxies-EMU.jpg)
You can tell ILMxLAB has spent a lot of time in VR development over the last few years between Vader Immortal, The VOID projects, and even Trials on Tatooine down to how the UI is represented. Then things go off the rails, as they usually do, and you’re gunning down raiders before you know it. Notably, it’s all very interactive and feels quite good. You do some mundane things like scan cargo, open up control panels, and press a few buttons. Things start off slowly enough with you aboard a starship traveling through space. Some of the best pieces of Star Wars fiction are simple though and Tales from the Galaxy’s Edge gets a lot right in terms of both being a piece of Star Wars content and in terms of being an escapist fantasy for VR gamers. You go from point A to point B, find some credits here and there, maybe open a few crates with nice weapons inside, and shoot dozens of bad guys along the way. That doesn’t mean it’s not a fun corridor shooter, but it’s still pretty simple all the same. It’s all smoke and mirrors though - a concept ILMxLAB is well-versed in - because the entire game is actually just a linear corridor shooter full of waist-high cover points, but instead of corridors it’s Batuu canyon alleyways.
#STAR WARS GALAXIES FULL GAME SERIES#
What follows is a series of location-based missions across Batuu that feel and seem to be much grander than they really are.
![star wars galaxies full game star wars galaxies full game](https://www.myabandonware.com/media/screenshots/s/star-wars-galaxies-an-empire-divided-io3/star-wars-galaxies-an-empire-divided_27.jpg)
In this latest Star Wars VR adventure you take on the role of a relatively run-of-the-mill person in the galaxy that gets all wrapped up in a shipment and delivery of some high-value cargo. But if you’re a more casual fan or simply interested in a new, fun VR game - it’s less of s sure bet. If you’re the kind of Star Wars fan that slurps up any bit of new information or new content, then this is sure to be an amazing thrill ride across the vistas of Batuu. The amount of enjoyment you’ll get from Star Wars: Tales from the Galaxy’s Edge depends almost entirely on how big of a Star Wars fan you are.